

- 3440x1440p dayz epoch mod images zip file#
- 3440x1440p dayz epoch mod images code#
- 3440x1440p dayz epoch mod images zip#
- 3440x1440p dayz epoch mod images windows#
Clear message that the server is not fully loaded when Players login to early
3440x1440p dayz epoch mod images zip#
Assets can be used as a mod dependency on Steam workshop.ĭownload ZIP Download tar.gz Created: 15:29:27 Published: 15:30:52 #. Open source APL-SA Modders resource configs and Class List.Open source APL-SA Epoch Survival MP gamemode.Hunting, Fishing, Tame Dogs, Explore & Loot: Wrecked ships, Abandoned vehicles and buildings, Perform.Hostile Environment with several different types of antagonists, Air and Water.Barter based economy and trading systems backed a single currency ¤ called "Krypto".Base Building re-envisioned for Arma 3 PhysX.Fully configurable script based security checks.
3440x1440p dayz epoch mod images windows#
3440x1440p dayz epoch mod images code#
String of code to evaluate to determine whether action is shown Require a plot from the owner to build the deployable?Įnable simulation (movement/damage) for the object? (true for cars)Īrray of class names that can be deployed with this methodĪrray of items required nearby to build (workshop/fire/fueltank)Īrray of parts required to build (will be taken from player) Should vehicle ammo be cleared? (does not persist through restart) Item can't be repacked if damage is > this.

How close does the packer need to be to pack the object? array to offset the deployable when buiding Open addons\bike\config.sqf and edit the array.įormat (note no comma after last array entry) This addon is highly configurable, you can deploy just about anything, not just bikes. due to the way the way arma handles numbers and the way addon is coded, using the save-to-database option may not allow you to re-pack some objects if you have Character ID's over 500,000 (which I don't think will be an issue for 99.99% of people).


3440x1440p dayz epoch mod images zip file#
extract the addons and overwrites folder from the downloaded zip file into your mission file root.optionally require nearby items like epoch (fire/fueltank/workshop).optional plot requirements for each item.configurable repacking for each object based on damage limit/owner/etc.See the configuration section below.įor more samples of what it can do, check out this gallery on imgur Really, it can be used to deploy just about anything. Out of the box, it adds a deployable bike with a right click action on a toolbox and a couple other neat deployables. Thanks 2.8.0 adds options for conditional display of actions & options for clearing ammo from vehicles Version 2.8.1 updates the code for Epoch Mod 1.0.6.
